It is the only game in the series where the player can potentially get their whole squad killed, and BioWare wanted the player to feel it.Īccording to Walters, BioWare’s writers threw everything at the wall to see what stuck. Or as Walters calls them, Mass Effect 2’s “Dirty Dozen.” As Walters explains, the team thought it was essential for players to care about their followers in Mass Effect 2. The video’s focus is an early design document where the writers hammered out their vision for the 12 party members. RELATED: Mass Effect: Legendary Edition Skipping Multiplayer is a Good Decision As the Lead Writer for Mass Effect 2, he talked about characters that never made it into the game and early drafts of fan favorites. That’s more than any other game in the series, but there were plenty of companions that never made it off the drawing board.īioWare’s Mac Walters discussed this in a recent video on GameSpot’s YouTube channel. Mass Effect 2 is no exception, featuring 12 recruitable squad members counting DLC. Party members are arguably the main attraction for many BioWare fans.
0 Comments
Leave a Reply. |